//==============================================================================
// folstag flag bearer_anim.txt
//==============================================================================

//==============================================================================
define Head
{
   SetSelector
   {      
      set hotspot
      {
         version
         {
            Visual Cavalry N Jarl Head Standard
         }
      }
   }
}

//==============================================================================
define SunLight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon Sunlight
      }
   }
}


//==============================================================================
define GroundGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon GroundGlow
      }
   }
}	
//==============================================================================
define heroglow
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Hero Glow Small
		}
	}
}

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}

//==============================================================================
define SunLight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon Sunlight
      }
   }
}


//==============================================================================
define GroundGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon GroundGlow
      }
   }
}

//==============================================================================

define Shockwave
{
   set hotspot
   {
      version
      {
         VisualParticle SFX X Myth Unit Heka shock
      }
   }
}


//==============================================================================
anim Walk
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
             Visual Folstag flag bearer_walkA
				Tag FootstepLeft 0.0 true
				Tag FootstepRight 0.5 true
				Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero C Immortal_CarryA
					ReplaceTexture hero c immortal/Strider map
					ReplaceTexture Infantry Cavalry N Jarl Head Standard/Strider head
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.30 true	
					tag FootstepRight 0.80 true	
//-- end auto generated section
					Connect FRONTABDOMEN heroglow hotspot
					Connect TOPOFHEAD head hotspot
					connect RightHand NorseAxe hotspot
		            connect LeftForearm LargeNorseShield hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
             Visual Folstag flag bearer_idleA
			 Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero C Immortal_CarryIdlea
					ReplaceTexture hero c immortal/Strider map
					ReplaceTexture Infantry Cavalry N Jarl Head Standard/Strider head
					length 2.0
					Connect FRONTABDOMEN heroglow hotspot
					Connect TOPOFHEAD head hotspot
					connect RightHand NorseAxe hotspot
				connect LeftForearm LargeNorseShield hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Recover
{
   SetSelector
   {
      set hotspot
      {
         version
         {
             Visual Folstag flag bearer_recoverA
				 connect hotspot sunlight hotspot
				connect hotspot groundglow hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
             Visual Folstag flag bearer_FlailA
			 Connect FRONTABDOMEN heroglow hotspot

			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
             Visual Folstag flag bearer_WaveA
			 Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero C Immortal_CarryBoredA
					ReplaceTexture hero c immortal/Strider map
					ReplaceTexture Infantry Cavalry N Jarl Head Standard/Strider head
					Connect FRONTABDOMEN heroglow hotspot
					Connect TOPOFHEAD head hotspot
					connect RightHand NorseAxe hotspot
					connect LeftForearm LargeNorseShield hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Death
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Folstag flag bearer_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false AHeroHasFallen  checkOwner
//-- end auto generated section
			connect ATTACHPOINT soul hotspot
			connect ATTACHPOINT soulaurora hotspot
			connect ATTACHPOINT heavenlight hotspot
			connect ATTACHPOINT soulbirth hotspot
         }
      }
   }
}

//==============================================================================
anim attack
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Animal Polar Bear_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.51 true   
            tag GenericSound 0.01 true   
//-- end auto generated section
            Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================

anim Gore
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Animal Polar Bear_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.53 true   
            tag SpecificSoundSet 0.47 false HekaGigantesLand checkVisible 
            tag SpecificSoundSet 0.33 false HekaGigantesJump checkVisible 
            tag SpecificSoundSet 0.04 false HekaGigantesSpecial checkVisible 
//-- end auto generated section
				Connect hotspot Shockwave hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}


//==============================================================================
anim Cinematic
{
   SetSelector
   {
		set hotspot
      {
         name flagbearer_wave
         version
         {
            Visual Folstag flag bearer_waveA
			Connect FRONTABDOMEN heroglow hotspot
         }
      }
	}
}
